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1-2-3 Best Ball
"1-2-3 Best Ball" is a competition format for 4-person teams. Each player on the
team plays his own ball throughout the round. On each hole, a predetermined
number of the lower scores is used.
One the first hole, the lowest score among the four players counts as the team
score. On the second hole, the two lowest scores become the team score. On the
third hole, the three lowest scores become the team score. On the fourth hole,
it's back to the one lowest score, and so on throughout the round.
1-2-3 Best Ball is a good way to keep all the players involved in the fate of
their team.
2-2-2
"2-2-2" is just another name for the $2 Nassau. A $2 Nassau consists of three
bets, each worth $2 - the front nine, the back nine and the full 18 hole score.
Also Known As: $2 Nassau, Best Nines
2-Man No Scotch
In the 2-Man No Scotch golf tournament format, team members tee off, then switch
balls, each playing the second shot from where the balls lie. Beginning with the
third shot, the two team members play out the hole as a scramble, and record the
one low ball as the team score.
2-Man Scramble
A 2-Man Scramble is a competition format that is exactly what it sounds like: a
scramble in which the teams consist of two players each. After each shot, the
best of the two shots is selected and both players play from that spot, until
the ball is holed. One team score is recorded.
2-Person Best Ball
2-Person Best Ball" is a best-ball competition format in which the teams consist
of two players. Played as one team vs. another, whether stroke play or match
play, it's simply another name for Four Ball. Each player on the team plays his
own ball until completing the hole, then the lower of the two scores is recorded
as the team score for that hole. For more explanation, see Best Ball.
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Thirty-Two is a side bet for golfers that focuses on putting. It's essentially a
challenge from one golfer to another to avoid a three-putt.
Let's say your buddy is facing a long, difficult putt. You invoke the thirty-two
side bet. If your buddy three-putts (or worse), he owes you two units of the
bet. If he two-putts (or better), you owe him three units of the bet. (If the
bet is $1, for example, and he three-putts, he owes you $2; if he two-putts, you
owe him $3).
4-Man Cha Cha Cha
In the 4-Man Cha Cha Cha tournament format, each member of the team plays his or
her ball throughout. But a 3-hole rotation exists for determining how many
scores are used to create the team score.
On the first hole (cha), the one low ball counts as the team score. On the
second hole (cha cha), the two low balls count as the team score. On the third
hole (cha cha cha), the three low balls count as the team score. The rotation
starts over on the fourth hole.
Aces and Dueces
Aces and Dueces, sometimes called Acey Ducey, is a betting game best for groups
of four golfers. On each hole, the low score (the "ace") wins an agreed upon
amount from the other three players, and the high score (the "duece") loses an
agreed upon amount to the other three players.
The ace bet is usually worth twice the duece bet, but groups can agree on any
amount. Ties for either the ace or the duece mean that no money is paid for that
bet on that hole; carryovers are optional at the discretion of the group members
(decide before the round starts).
It works like this: Let's say the ace bet is for $2 and the duece bet is for $1.
On the first hole, A makes 4, B makes 5, C makes 5, D makes 6. A is the "ace"
and wins $2 each from B, C and D.
Acey Ducey
Acey Ducey, also called Aces and Dueces, is a betting game best for groups of
four golfers. On each hole, the low score (the "ace") wins an agreed upon amount
from the other three players, and the high score (the "duece") loses an agreed
upon amount to the other three players. See Aces and Dueces for more
explanation and examples of how the bet works.
Air Presses
As described in the "Golf Guru" column from the November, 2004, issue of
Golf Digest, "air presses" are one-hole bets between individuals that are
called while a ball is in the air.
Set the bet amount before the round. Air presses are automatic; that is, if one
is called, it is automatically accepted.
Say you're on the first tee. Your opponent steps up and smacks his drive, but,
uh-oh, it looks like it's headed for the rough. You call an "air press," and the
bet is in place. What you're betting is that you'll beat your opponent on this
hole. Now you step to the tee. Your opponent has the option, while your ball is
in the air, to double the bet.
Air presses can only be called by a player who has not yet hit on a hole
(thereby ensuring that the opponent has the option to double the bet).
Alternate Shot
Alternate Shot, also called Foursomes, is a competition format in which 2-person
teams alternate hitting the same ball. The first player tees off, the second
player hits the second shot, the first player hits the third shot, and so on
until the ball is holed. Tee balls are alternated so that the same player
doesn't hit every drive.
Alternate Shot can be played as stroke play or match play.
Odds and Evens and Scotch Foursomes are two very slight variants of Alternate
Shot.
Ambrose Competition
"Ambrose Competition" is another name for a scramble, but one in which a team
handicap is used. All players tee off, the best shot is selected and all players
hit again from that same spot. The best second shot is selected, and all players
hit from that same spot, and so on until the ball is holed.
If the scramble is called an "Ambrose," it means that handicaps are used in
play, with a fraction of the total handicaps of the group members serving as one
handicap for the group.
For example, if it's a 2-person scramble, the handicaps of the two players are
added together and divided by 4. For a 3-person scramble, divide by 6; for a
4-person scramble, divide by 8.
The arithmetic produces one group handicap which is used during play.
American Foursomes - See Chapman System
Arnies
An Arnie is a side bet that is won by a golfer who makes par on a hole without
ever being in the fairway. The amount of the bet is set before the round begins.
Arnies are not something a golfer sets out to win, however - the round is played
with the intent of playing as well as possible (no sandbagging, in other words).
However, if along the way a golfer makes par on a hole without hitting the
fairway, the Arnie is his reward.
The bet is named for Arnold Palmer, who made quite a few pars in his career on
holes where he failed to find the fairway.
Auto Win
Auto Win is a match play tournament or betting game in which holes are
automatically won by any player accomplishing one of the following:
Chip-in from off the green (fringes don't count)
Hole-out from a sand trap
Stick an approach inside the flagstick from 150 yards out or more, or on any
par 3
The player with the most holes won (call them skins or points or whatever suits
your fancy) at the end of the round wins the match or the bet. If more than one
player achieves an Auto Win on a hole, the options are to consider the hole
halved, award no points at all, or carry over the point (or skin) to the next
hole.
Bag Raid
Bag Raid, a k a Pick Up Sticks, is a match play game between two players. It's
pretty simple: Every time a player wins a hole, his opponent gets to choose one
club from his bag and remove that club from play.
Example: After A wins the first hole, B removes A's pitching wedge from play.
For the rest of the round, A cannot use that pitching wedge.
Any club can be chosen, but most players give immunity to the putter (otherwise
it would be the first club to go, and putting is hard enough without having to
do it without a putter).
The strategy - well, aside from the strategy of not losing holes - is to first
remove from your opponent's bag the clubs which he's most comfortable and best
with.
When playing Bag Raid, make sure you carry the maximum allowed 14 clubs at the
start of the round.
Bag Raid can be a good game for learning creative shots and practicing draws,
fades, punch shots and the like.
Barkies
Barkies are side bets that are won by a golfer who makes par on a hole on which
he's hit a tree. Most groups playing Barkies stipulate that leaves don't count -
the ball must make contact with wood. A double barkie is worth twice the bet and
involves making par despite hitting two trees on the same hole.
Of course, no golfer wants to hit a tree, so Barkies are not things
that a golfer sets out to do. But it can add a fun side game to a round of golf
and is a good reward for a golfer who recovers for par after hitting a tree.
Best At Something
Best At Something is a points-based betting game that can be played right
alongside any other type of match in which golfers are playing their own balls
throughout (as opposed to alternate shot, for example).
Along with counting strokes, Best At Something requires that each player count
points. Points are awarded (or subtracted) for different things throughout the
round. Have the most points at the end of the round, win the bet.
In its most common form, 1 point is awarded for any of these accomplishments:
Fairway hit (it might be stipulated that woods must be used to get a point)
Green in regulation
1-putt green
A single point would be subtracted for:
3 putts or more on a green
Hitting into a hazard
Lost ball
Out of bounds
Best Ball
Along with the scramble, "best ball" is one of the most popular golf tournament
formats.
Best ball can be played using 2-, 3- or 4-person teams. Each player on the team
plays his or her own golf ball throughout the round, and on each hole the low
score - or "best ball" - of the group serves as the team score. Player A gets a
5, B gets a 4, C gets a 6, D gets a 6, then the team score for that hole is 4,
because the low score of the group was B's 4.
Best ball is usually played as stroke play with the total score added up at the
end of the round. It can be played as match play, but best-ball match play with
more than 2-person teams results in a lot of halved holes.
When using 3- or 4-person teams, it's almost imperitave to apply handicaps so
that the weaker players will be able to contribute.
A 2-person best ball match play competition is also known as Four Ball.
"Best ball" can also refer to a competition in which a single player plays match
play against a 2- or 3-person team playing best ball.
Best Nines
Best Nines is a betting game that is more commonly called Nassau. It's
essentially three tournaments (or bets) in one: the front nine, back nine and
18-hole scores all count as separate tournaments or bets. See Nassau for
explanation and examples.
Also Known As: Nassau, or 2-2-2 when referring to a $2 Nassau
Better Ball
A best ball competition in which the teams are comprised of two players. When
played as match play, better ball is another name for Four Ball.
The two players on the team each play their own ball throughout the round. The
low score, or better ball, among the two on each hole is the team's score for
that hole.
Bingle Bangle Bungle - See Bingo Bango Bongo
Bingo Bango Bongo
Bingo Bango Bongo is a points-based game that can be played by any number of
players, from two up.
In Bingo Bango Bongo, three types of achievements are rewarded with a point. The
first player in a group to get his ball on the green gets a point (bingo). The
player in the group whose ball is closest to the pin once all balls are on the
green gets a point (bango). And the player in the group who is first to hole out
gets a point (bongo).
Add up the points at the end of the game, high points wins.
Bingo Bango Bongo gives weaker players a chance to earn points because what
matters is being first at something. For example, all members of the group tee
off on a par-4. The player who hit the worst drive (farthest from the hole)
plays first, and so has the first shot at winning the bingo point.
So, too, with closest to the pin.
Blind Bogey
Blind Bogey is a tournament format. Actually, it's several tournament formats -
"blind bogey" means different things to different tournament directors, and in
different places.
1. Probably the most common format when "blind bogey" is announced requires
golfers to play 18 holes of stroke play. Following completion of play, the
tournament director randomly selects a score - say, 87 - and the golfer(s) whose
actual score is closest to the randomly selected score is the winner.
2. A variation of No. 1. In this version, before the round begins golfers assign
themselves a self-chosen handicap (which should be recorded to guard against
cheating later!) - the number they believe will result in a net score in the
70s. After the round, the tournament director randomly selects a number in the
70s, and golfers whose net scores (using their self-chosen handicaps) match that
number are the winners.
Blind Nine
Blind Nine, sometimes called Blind Hole, is a scramble tournament in which only
9 of the 18 holes count in the team's final score. The catch is that the teams
don't know which 9 holes count until after the round is completed.
The tournament organizers usually wait until all teams have teed off before
randomly selecting the 9 holes whose scores will be used.
Alternately, the organizers may select three par-3s, three par-4s and three-par
5s, but that makes it easier on the field - concentrate really hard on the par
3s and par 5s because there usually are only four each of those on a course.
Blind Nine is usually played with full handicaps, but using three-quarter
handicaps or some other fraction can help ease the logjam that is sometimes
created by using only 9 holes to score.
Bowmaker (or Bowmaker Tournament)
Bowmaker tournaments are very common in the U.K., where the term is widely used.
The term "bowmaker" is rarely used in the U.S., but the format is a familiar
one.
A bowmaker boils down to this: A team event in which members of the team are
playing their own golf balls throughout, and a certain number of the team
members' scores count on each hole.
The most common bowmaker format in the U.K. calls for 4-person teams with the
two low scores per hole counting as the team scores. If on the first hole,
members of your group score 4, 5, 6 and 7, your team score is 9 (4 plus 5, the
two low balls).
Stableford is the most common choice for scoring bowmaker tournaments in the
U.K., but other variations are known. Also, you'll sometimes find bowmakers that
use 3-person teams with the best two scores per hole counting, or 4-person teams
with the best three scores per hole counting.
Bramble
A bramble starts off just like a scramble: the members of each team (usually
four players per team) tee off, and the best drive is selected. In a scramble,
this process continues until the ball is holed, producing one team score.
However, in a bramble, after the best drive is selected, all players play from
that spot but then continue playing their own ball, stroke-play style, until
each has holed out, producing four individual scores.
The bramble tournament also goes by the name of "shamble." The team score can be
the one low ball of the group, the two low balls, or some other variation
depending on the tournament director's instructions.
Also Known As: Shamble
Bridge
Bridge, a k a Name That Score, is a game that requires skill - and guts. Or at
least a very good understanding of your own golf skills and limitations.
Bridge can be played by two golfers, one against the other, or two teams of two
golfers. We'll use 2-against-2 in our examples, because that is the most common
way that Bridge is played.
In Bridge, a set amount of points or money applies to each hole. This amount is
agreed upon before the round.
When stepping up to a tee box, one team make a "bid" on the number of strokes
(net or gross - decide beforehand, obviously) they think it will take them to
play the hole.
Say you're at a tough par-4. You and your partner bid 11. You are offering a bet
(of the set amount) to the other team that your side can play the hole in no
more than 11 strokes.
The other side has three options: Take the bet; take the bet and double it; or
bid lower than 11.
Calcutta
The term "Calcutta" describes a type of auction-pool wagering that can be
applied to golf and many other sporting events. In golf, a Calcutta is most
common at a tournament featuring 4-person teams, but a Calcutta can be held in
conjunction with any type of golf tournament.
In a Calcutta, golfers bid, auction style, on the golfer or team who they think
will win the tournament (you can bid on yourself or your own team, too). All the
money raised through the "auction" goes into the pot. At the end of the
tournament, those who "won" the team that then won the tournament get a
pre-determined payout from the auction pool.
The precise rules of a Calcutta can vary from place to place; many tournament
organizers employ software programs that apply odds and determine win-place-show
amounts.
Callaway System
The Callaway System (or Callaway Scoring System) is a sort of 1-day handicapping
system that can be used in events where most of the golfers do not have real
handicap indexes.
For example, at a company outing, most of the golfers may not carry official
handicap indexes. How can they all - with widely different playing abilities -
compete fairly at stroke play?
The Callaway System - while, like the similar Peoria System, based in certain
part on luck - allows a "handicap allowance" to be determined and then applied
to each golfer's score.
When the Callaway System is in use, all competitors tee off and play stroke
play, scoring in the normal fashion with one exception - double par is the
maximum score on any given hole (i.e., on a par 4, 8 is the maximum score).
Canadian Foursomes
Canadian Foursomes is a variation of regular foursomes (2-person teams, each
playing one ball) in which both players on a team tee off, the best of the two
tee balls is selected and that ball is then played alternate-shot until holed.
In regular foursomes, the 2-person team would play alternate shot for the full
hole, i.e., only one tee ball would be hit.
Canadian Foursomes is essentially a 2-person scramble off the tee, then
alternate-shot into the hole.
Chapman System
This 2-person team competition format is named after Dick Chapman, a great
amateur golfer who played The Masters 17 consecutive years. He "invented" the
game at Pinehurst Resort, hence it is alternately called Chapman or Pinehurst.
And, for good measure, it is less frequently referred to as American Foursomes.
In the Chapman System, both players on a side tee off, then they switch balls.
Player A plays Player B's drive, and vice-versa. Each player hits his or her
second shot. They then select the best of the second shots, and from that point
until the ball is holed they play only one ball in an alternate shot format. Got
it?
Switch balls after the drive, select the one best ball after the second shot,
play alternate shot until the ball is holed.
Chicago
Chicago is a golf game whose format is based on golfers beginning their rounds
with negative points. In Chicago, players start with a negative amount of
points, based on handicaps, then add positive points during the round. The idea
is to get from the negative to the positive, clearing your "hurdle" (the term
used for your starting total of negative points) by as much as possible.
Negative points begin at -39 for scratch golfers. A 1-handicapper starts with
-38, a 2-handicapper with -37, and so on up to a 36-handicapper who starts with
-3 points.
During the round, positive points are added on this basis:
Bogeys are worth l point
Pars are worth 2 points
Birdies are worth 4 points
Eagles are worth 8 points
Not everyone will be able to clear their hurdle, so the highest point total -
whether that is 15 or -15 - wins.
Chicago can be a tournament format for individual stroke play, or a betting game
among buddies
Criers and Whiners
Criers and Whiners is a game of do-overs, or mulligans that can be used from any
point on the course. In Criers and Whiners, handicaps are converted into free
shots that are used during a round.
Say a player has a handicap of 14. Rather than applying the handicap in the
proper manner, the player is instead given 14 free shots to use at any point on
the course, at any time. Hit a bad shot off the second tee? Hit it again. Now
you've got 13 left.
The game can be played with full handicaps (as in the example above) but it most
common to use only three-fourths or two-thirds of handicaps. That forces the
player to be judicious in using his replay strokes.
Two other conditions usually apply: The first tee shot of the day may not be
replayed, and no shot can be replayed twice.
Criss Cross
Criss Cross is a tournament format or betting game in which the golfer or team
gets to compare corresponding scores on their scorecard and choose the lower of
two scores, resulting in a 9-hole total score.
It's not as complicated as we just made it sound. Here's how it works: Front 9
holes are paired up with the corresponding Back 9 hole. In other words, think of
No. 1 and No. 10 as a pair, No. 2 and No. 11, No. 3 and No. 12, and so on up to
No. 9 and No. 18.
Following the round, compare the scores you recorded on No. 1 and No. 10 and
circle the lower of the two. Compare No. 2 and No. 11 and circle the lower of
the two, and so on through No. 9 and No. 18.
Then add up the 9 holes you've circled for your total score.
Criss Cross is usually played in flights using gross scores; handicaps can be
used to determine flights.
Cut Throat
Cut Throat is a fun diversion on slow days at the golf course. It is played on
the tee box while you're waiting for the group ahead of you to move out of
range.
In Cut Throat, each member of your group places a golf ball on the ground near
the tee marker on one side of the tee box. Using the club you'll be teeing off
with, the object is to knock your ball across the tee box, hitting the far tee
marker; then back to the side you started on, hitting that tee marker; then take
aim at your partners' golf balls, eliminating them by hitting their golf balls
with yours.
If you hit the target with your first try, you immediately go again, and keep
going until you miss. If you miss with your first try, the next member of the
group goes, and so on, alternating turns.
If a golf ball goes off the tee box, that player has two turns to get back onto
the tee box or he is eliminated.
Defender
Defender is a betting game or points game for groups in which one member of the
group per hole is designated as that hole's "defender." The defender's job is to
get the lowest score on his hole; the other members of the group are trying to
beat the defender.
Before teeing off, establish a rotation (for a threesome, A is the defender on
the first hole, B on No. 2, C on No. 3, back to A on No. 4, and so on) for the
Defender.
When the Defender successfully defends his hole - that is, gets the lowest score
- he earns 3 points and the other players lose 1 point. If any member of the
group beats the Defender, the defender loses 3 points and each other player
gains 1 point. If the Defender ties for low score on his hole, the defender
gains 1 1/2 points while the others lose a half-point.
Defender can be played just for points and bragging rights, or a dollar value
can be assigned to the points and money divvied up at the end of the round.
Derby
Derby, more commonly called Shoot Out, is a tournament with a field of 19
players. On each hole, one player is eliminated until only one remains - the
champion, crowned on the 18th hole. See Shoot Out for further explanation.
Devil Ball
While there might be slight variations from game to game, Devil Ball is usually
just another name for Money Ball, Lone Ranger, Yellow Ball, Pink Ball or Pink
Lady. They all mean basically the same thing.
The basics are this: In Devil Ball, groups of four tee off in a competition. On
each hole, two scores are combined to create one team score. One of those scores
is from the person playing the "devil ball." So when it's your turn to play the
Devil Ball, the onus is on you to come through for the team because your score
is going to count.
The second score used is usually the low ball of the other three players on the
team (however, the other three players might be required to play a scramble or
best ball or any other format to produce the second score).
The two scores are added together for the team score
Disaster
Disaster, a k a Trouble, is a points game in which the winner at the end of the
round is the player (or team) that has collected the fewest number of points.
That's because points are "awarded" for bad shots. Hit a ball out of bounds,
that's a point.
Points in Disaster can be given any value, and what earns a point can vary from
group to group - it's up to you. But a common point system is as follows:
Water ball - 1 point
Out of bounds - 1 point
In a bunker - 1 point
Failing to get ball out of bunker - 1 point
3-putt - 1 point
4-putt - 3 points
Hitting from one bunker into another - 2 points
Whiff - 4 points
One variation of Disaster is to allow all points accumulated to be erased when a
par is made.
Eclectic
An eclectic, or eclectic tournament, is a multi-round golf tournament that
results in one 18-hole score per player.
Eclectics work this way: Participants play X number of rounds, and compare their
scores on each hole per round. The lowest score made on each hole is recorded,
producing an 18-hole score. Example: There are three rounds; in Round 1, the
golfer makes a 6 on hole No. 1; in Round 2, a 7 on hole No. 1; in Round 3, a 4
on hole No. 1. That golfer's score for the first hole is a 4.
The lowest of each round's scores per hole are recorded on one scorecard and
turned in as the final score.
An eclectic can be a stand-alone event contested over consecutive days, or it
can be a tournament that runs concurrently, over longer time periods, with
other, unrelated tournaments.
For example, the Duffersville Men's Golf Association announces a spring
tournament schedule comprised of eight events.
Eliminator
Eliminator is a tournament format for 4-person teams, or a betting game for
several groups of four. Eliminator, also known as In the Bucket, is a best-ball
format with a twist: as a player's score is used for the team score, he is
"eliminated" from counting as the team score on ensuing holes, until only one
player is left whose score is eligible to be used (then the process starts
over).
Here's an example: Players A, B, C and D tee off on Hole 1. Player A is the
low-ball on the first hole. All players move on to Hole 2, but Player A's score
can't be used; Players B, C and D are eligible. On the second hole, Player B is
the low-ball. All players move on to Hole 3, but the scores of A and B are now
ineligible; only C and D have a chance to provide the team score.
English
English is a points competition or betting game that is played among groups of
three. On each hole, 6 points are at stake. The points might carry a monetary
value that is totaled at the end of the round, with payouts being made on the
differences. Or English might simply be played for points and bragging rights.
Points are awarded based on the low, middle and high scores on each hole in this
manner:
4 points to golfer with low score of the group;
2 points to golfer with middle score of the group;
0 points to golfer with high score of the group
If two players tie for low score, each gets 3 points, with the high scorer
getting 0. If two players tie for high score, the low scorer gets 4 points and
the two high scorers get 1 point each.
Fairways & Greens
Fairways & Greens is a betting game best for groups of golfers with similar
handicaps.
The object is, of course, to hit fairways and greens. The catch is that you have
to be the only player to hit the fairway (off the tee) to win the bet, or the
only player to hit the green (in regulation) to win the bet.
Determine before the round the value of each fairway and each green. Each hole
has two bets - one for the fairway and one for the green. If you're the only
player in the fairway off the tee, you win.
If two or more players find the fairway, or two or more players are on the green
in regulation, then that bet carries over to the following hole (ala skins)
Flag Competition - See
Flags
Flags
Flags is a competition format in which golfers begin the round with an allotment
of strokes, then play the course until their strokes run out.
The game gets its name from the fact that little flags are usually given to
competitors to stick in the ground at the point at which their final shot is
played.
The golfer who stakes his flag the farthest around the course is the winner.
Example: Your allotment is 75 strokes. You play the course until you hit your
75th shot, which, let's say, comes on the 16th fairway. That's where you plant
your flag. If no other player's flag is planted beyond yours - say, on the 16th
green or 17th tee box - you are the winner.
Flags can be played using full handicaps or partial handicaps to determine the
stroke allotment. A player with a handicap of 21, for example, receives 93
strokes on a par-72 course if full handicaps are used (72 plus 21).
Florida Scramble
The Florida Scramble is a variation on the typical scramble in which one player
on each team sits out each shot.
A scramble works this way: Each player on the team (usually groups of four, but
groups of three work also) tees off. The best of the four shots is selected, all
players move their balls to that spot and play their second shots. The best of
the second shots is selected, all players move their balls to that spot and play
their third shots; and so on until the ball is holed.
In a Florida Scramble, the twist is that the player whose shot is selected
doesn't get to play the next shot. So in a Florida Scramble with teams
of four, all four players tee off, the best shot is selected, then only three
players hit their second shots.
The best of the second shots is selected - and the player who hit it sits out
the third shots; and so on until the ball is holed.
A Florida Scramble can help spread the "best shots" around among teammates, but
it does mean that one player has to sit out every shot.
Fort Lauderdale
While there may be some regional variations in the specifics, when a tournament
is using the Fort Lauderdale format is it usually just a typical scramble
format. In other words, Fort Lauderdale is usually just a synonym for scramble.
Also Known As: Fort Lauderdale Scramble, Scramble
Alternate Spellings: Ft. Lauderdale
Four Ball
Four Ball is a match pitting two teams of two players (a total of four balls
being played, hence the name) against each other using best-ball scoring.
All four players play their own ball throughout; at the end of each hole, the
low score among the two partners on each team is that team's score. For example,
Players A and B form one team. On the first hole, A scores a 5, B scores a 6, so
the team score is 5.
Four Ball can be played as stroke play or match play and is one of the formats
used at the Ryder Cup.
Handicap allowances for various Four Ball competitions can be found in the USGA
Handicap Manual, Section 9-4 (www.usga.com).
Tournaments called 2-Person Best Ball are similar but not exactly the same.
A Four Ball is team vs. team; a Best Ball tournament might be team vs. team or
team vs. field.
Alternate Spellings: Four-Ball
Foursomes
Foursomes is a competition format in which teams are comprised of two players
each, and the players alternate hitting the same ball (which is why Foursomes is
also very commonly called "alternate shot").
The first player tees off, the second player hits the second shot, the first
player hits the third shot, and so on until the ball is holed. Players alternate
hitting tee shots so that the same player doesn't hit every drive.
Foursomes can be played as stroke play or match play. As match play, Foursomes
is one of the formats used in the Ryder Cup.
Here's a hint for Foursomes strategy: Try to determine before the round which
are the toughest driving holes on the course being played. Factor that into the
decision on who hits the tee ball on the first hole.
You want your best driver to be teeing off on as many of the toughest driving
holes as possible.
Handicap allowances for Foursomes competitions can be found in the USGA Handicap
Manual, Section 9-4 (www.usga.com).
Slight variations on Foursomes include Odds and Evens and Scotch Foursomes.
Also Known As: Alternate shot, Scotch foursomes, Scotch doubles
Greensomes
Greensomes is a competition format that is a variation of
foursomes
(2-person teams, each playing one ball). In Greensomes, both players on a team
tee off, the best of the two tee balls is selected and that ball is then played
alternate-shot until holed.
In regular foursomes, the 2-person team would play
alternate shot
for the full hole, i.e., only one tee ball would be hit.
Greensomes is essentially a 2-person
scramble
off the tee, then alternate-shot into the hole.
Gruesomes
Gruesomes is a 2-person team game that is more common as a betting game but is
also sometimes used as a tournament format.
In Gruesomes, both members of the team tee off - and then the opposing team
selects which drive they have to play. Needless to say, the opposing team is
likely to select the worst - or most gruesome - of the two drives.
Following selection of the tee ball, the teams play out the hole in
alternate shot
fashion. The player who hit the "gruesome" tee ball also plays the second shot.
Hate Em
On every course, there are a few holes that give every golfer trouble. The ones
where, no matter how many times you play the course, you can never quite tame
those holes. Don't you just hate those holes?
In Hate 'Em, which can be a tournament format or just a betting game among
friends, you get choose three of those holes and, before the round starts, write
down a par on each.
A stipulation that usually (but not always) applies is that the three holes must
be comprised of one par 3, one par 4 and one par 5.
Hate 'Em is usually played with full handicaps. At the end of the round, add up
the strokes (including the three pars on your Hate 'Em holes), deduct your
handicap strokes, and the low player (or group) wins.
Hog
Hog is a betting game similar to Defender but with an added twist.
One each hole, one player is designated as the Hog (determine the order prior to
the round - A on No. 1, B on No. 2, C on No. 3, D on No. 4, then back to A and
so on).
In Defender, the designated player automatically plays against the other three
on his holes. In Hog, all members of the group tee off, then the "Hog" has two
options: "hog" the hole by playing against the other three players; or pick one
of the other three players as a partner for the hole, making it 2-on-2.
At stake are points, which can have a dollar amount attached. Low score wins;
unlike in Defender, ties usually carry over until a winner emerges.
If the "Hog" plays 1 against 3 and wins, he get 3 points; if he loses, the other
three players get 1 point each.
If the "Hog" chooses a partner and wins, both players get 1 point; if they lose,
the other two players get 1 point each.
At the end of the round, add up points for all players and pay out the
differences.
Hog is a game best for players of similar skill levels, or for a group using
full handicaps.
Hollywood - See Round Robin
Honest John
How well do you know your own golf game? Honest John is one of the simplest golf
side bets and puts your predictive powers to the test.
Very simple: Before the round starts, members of the group each put an
agreed-upon dollar amount into the pot. Each player predicts the score they will
shoot. At the end of the round, the player who came closest to his predicted
score wins the pot.
Horse Race - See Shoot Out
In the Bucket
"In the Bucket" is another name for Eliminator. It's a best-ball tournament in
which every fourth hole, one player is left "in the bucket" - his or her score
must count as the team score.
That's because on each of the three preceding holes, the player whose low-ball
score counted as the team score is "eliminated" (he still plays, but his score
can't be used). After the fourth hole, the rotation starts over again with all
players eligible.
See Eliminator for examples and variations.
Also Known As: Eliminator
Irish Four Ball
The term and the tournament format "Irish Four Ball" is very popular in
Australia. In Irish Four Ball, teams of four golfers - each playing his or her
own ball throughout - use a Stableford or Modified Stableford scoring system.
The scores of a predetermined number of team members per hole are combined for
one team score. For example, if the low two scores are being counted on a given
hole, and those scores are 0 and 1 (Stableford, remember), then the team score
on that hole is 1.
There are many variations to an Irish Four Ball (sometimes called Irish
Stableford). Many Irish Four Balls use the two low balls per hole throughout the
tournament. A more popular variation calls for the number of scores per hole to
vary throughout the round in this fashion:
Holes 1-6: One low ball
Holes 7-11: Two low balls
Holes 12-15: Three low balls
Holes 16-18: All four scores
(Some using the above format eliminate the one-low ball option, and play six
holes each using two low balls, three and four.)
Another variation determines scores based on the type of hole being played:
Par 3 Holes: Two low balls
Par 4 Holes: Three low balls
Par 5 Holes: All four scores
Another common Irish Four Ball variation is to stipulate that teams consist of
two men and two women.
Las Vegas
Las Vegas is a betting game for two teams of two players each. Winnings and
losings can add up quickly in Las Vegas, so it's a game preferred by better -
and wealthier - players.
In Las Vegas, each 2-person team plays for a team score on each hole. But it's
not a normal team score. The team members' scores are not combined; rather, they
are paired: Player A gets a 4, Player B gets a 5. The team score is not 9, it's
45 (the lower number goes first).
If both players get 4s, that's 44; if one gets an 8 and the other gets a 3,
that's 38.
The team score represents the number of points each team earns per hole. Points
are tracked throughout the round and the differential is paid off at the end of
the round. A single-hole example: Team A scores 4 and 5 for a 45; Team B scores
5 and 6 for a 56; the difference is 11 points.
Points can be worth any amount.
Low-rollers should only play for nickels and dimes. Las Vegas is often played
for a dollar per point, and it adds up quickly at that level.
And if your foursome is "flipping the bird," the money can really start
to change hands. When employing this rule, a team that makes a birdie and wins
the hole can flip the other team's score for that hole. So instead of the low
number going first, the high number goes first. The opponent's 5 and 6 wouldn't
be 56, but 65.
One safeguard: If one player scores 10 or more, that team's score uses the high
number first. So a 3 and a 10 is 103, not 310.
Lone Ranger
Lone Ranger is a tournament format that is variously called Money Ball, Yellow
Ball, Pink Ball or Pink Lady.
On each hole, one player in each foursome is designated the "lone ranger." That
designation rotates throughout the round; for example, Player A has it on the
first hole, B on the second, C on the third, D on the fourth, then back to A on
the fifth and so on.
In Lone Ranger, two scores per hole are added together for the team score.
Here's the catch: One of those two scores must be from the Lone Ranger. So on
each hole, the team score will be the score of the player designated the Lone
Ranger, plus the lowest score of the other three players on the team.
See Money Ball for a few variations on the game
Lone Wolf -
Wolf
Wolf is a betting game or points game for a group of four players.
Players rotate being the "Wolf." The player designated as the "Wolf" gets to
choose whether to play the hole 1 against 3 (himself against the other three
players in the group) or 2 on 2.
And if the Wolf chooses to play 2 on 2, he must choose his partner immediately
following that player's drive. Example: Player A is the Wolf. Player B hits a
bad drive. Player C hits a pretty good drive. If the Wolf wants C as a partner,
he must claim his partner before Player D hits his tee ball.
The side with the lowest better ball score wins the hole. If it's 2 on 2, then
the winning side wins the bet. If it's 1 on 3, the Wolf wins double or loses
double.
There's also Lone Wolf, in which the Wolf announces before anyone tees off -
including himself - that he's going it alone, 1 on 3
On a Lone Wolf hole, the Wolf wins triple or loses triple.
Also Known As: Ship, Captain & Crew
Low Putts
Low Putts is a popular tournament format or side bet. It's very simple: Keep
track of your number of putts throughout the round. At the end of the round,
total up the putts. The low individual or low group in number of putts is the
winner.
Modified Stableford
Modified Stableford is a Stableford competition whose rules have been modified.
OK, that was glib. Here's a real definition: A Stableford competition employs a
points system that is set forth in the Rules of Golf under Rule 32. A Modified
Stableford is a competition that employs the same principle - golfers are
awarded points based on their performance on each hole, with the highest point
total winning - but with a different set of points than what is described in the
rulebook.
Modified Stableford is better known than Stableford because a PGA Tour event,
The International, is played using Modified Stableford. At The International,
points are awarded on this scale:
Double Eagle: 8 points
Eagle: 5 points
Birdie: 2 points
Par: 0 points
Bogey: -1 point
Double Bogey or Worse: -3 points
(To see how this compares with the rulebook Stableford scoring, check out the
Stableford definition.)
A Modified Stableford can have different point totals for different
accomplishments as a tournament committee decides
It can also offer different points to different players for the same
accomplishments.
For example, if handicaps are not being used in competition, they can
be used to flight players into A, B, C and D. Then points are adjusted so that,
as an example, a par gets an A player 0 points, a B player 1 point, a C player 2
points and a D player 3 points.
Also Known As: Modified Stableford System, Modified Stableford
Competition.
Money Ball
Money Ball (a k a Lone Ranger, Yellow Ball, Pink Ball, Pink Lady) is a game for
4-person teams that puts the onus on one player per hole to come through for the
team.
Each group of four players in a
scramble
has a ball that is marked in some way to designate it as the "money ball." That
ball rotates among players. For example, Player A uses it on the first hole, B
on the second, C on the third, D on the fourth, then back to A on the fifth and
so on.
In this game, two scores per hole are added together for the team score. Here's
the catch: One of those two scores must be from the player with the money ball.
So on each hole, the team score will be the score of the player with the money
ball, plus the lowest score of the other three players on the team.
There are a couple variations that add to the tension of the game.
In one, if the player playing the money ball loses it, that player is eliminated
from the game. The group would continue as a threesome with a new money ball.
In another, if the money ball is lost, the entire team is eliminated from the
competition. Pretty harsh.
And in another, the money ball serves as a "bonus" competition. The 4-person
teams compete using the two low scores on each hole; the money ball score is
kept separately. The team with the lowest money ball score wins a bonus prize.
Also Known As: Yellow Ball, Pink Ball, Lone Ranger, Pink Lady.
Murphy
A Murphy is a side bet that can be invoked by a golfer who is chipping to the
green. The player declaring "Murphy" is betting that he can get up and down in
two strokes.
The bet amount must be decided before the round; also, players should agree
before starting the round if the issuing of a Murphy means it is automatically
accepted by the other players in the group, or if the other players get to
decide individually whether to accept the bet.
And make sure everyone agrees on the area from which a Murphy can be declared. A
Murphy can never be declared for a ball on the green, and most groups rule out
balls on the fringe, too.
Mutt and Jeff
Mutt and Jeff is a tournament format or side bet in which the focus is on par-3s
and par-5s only. The round of golf is completed, then the total net score for
each player or each group on the par-3 and par-5 holes is recorded. The low net
on those long and short holes is the winner.
Name That Score - See Bridge
Nassau
The Nassau is one of the most popular golf tournament formats and golf bets.
It's essentially three tournaments (or bets) in one: the front nine, back nine
and 18-hole scores all count as separate tournaments or bets.
In a Nassau tournament, the player (or team) winning the front nine wins a
prize, the player (or team) winning the back nine gets a prize, and the player
or team with the low 18-hole total wins a prize.
As a bet, the most common form is the $2 Nassau. The front nine is worth $2, the
back nine is worth $2 and the 18-hole total is worth $2. A player or team
sweeping all three wins $6.
The type of scoring is really up the individuals. Stroke play or match play?
Scramble, alternate shot, best ball? Full handicaps, partial handicaps, no
handicaps? You decide. It's not like there are "official" rules for this sort of
thing.
While the $2 Nassau sounds innocent enough, winnings can pile up if a higher
initial bet is made, or if a lot of "pressing" takes place.
A player or team that is trailing in a Nassau can "press" the bet - add the
starting amount onto the original bet - for that nine.
If the lead changes hands, the player or team now trailing can re-press, again
adding the original bet on top of the amount already at stake for that nine. A
Nassau that has been pressed and re-pressed and double-pressed and pressed even
more can wind up costing someone a lot of money.
Also Known As: Best Nines, or 2-2-2 when referring to a $2
Nassau
Nasties
Nasties can be a side bet in any group of golfers. Determine the value of each
"nasty" before the round begins. Nasties are automatically won by any golfer
holing a shot from off the green. Decide before the round if chip-ins from the
fringe count.
Nicklauses
Nicklauses is a side bet among a group of golfers. Nicklauses are automatically
won by the long drive on each hole. Decide before the round the amount of the
bet. Long drives must be in the fairway to win the bet. If no drives find the
fairway, the "Nicklaus" carries over to the next hole.
Golfers younger than 40 might call this bet "Tigers."
Nines
Nines is a points-based competition between players in a group of four, or a
side bet in any competition where groups of four are playing (in a four ball or
foursomes match, for example, the players in the match might agree to a side bet
using Nines).
Nine points are at stake on each hole, hence the name of the game. The low score
on a hole is worth 5 points, the second-lowest 3 points, the next lowest 1 point
and the high score 0 points.
The bet can be based on total points - the high-point player is paid by the
other three - or can involve point differentials and a per-point value.
No Alibis
No Alibis is a game of do-overs, or mulligans that can be used from any point on
the course. In No Alibis, handicaps are converted into free shots that are used
during a round.
Say a player has a handicap of 14. Rather than applying the handicap in the
proper manner, the player is instead given 14 free shots to use at any point on
the course, at any time. Hit a bad shot off the second tee? Hit it again. Now
you've got 13 left.
The game can be played with full handicaps (as in the example above) but it most
common to use only three-fourths or two-thirds of handicaps. That forces the
player to be judicious in using his replay strokes.
Two other conditions usually apply: The first tee shot of the day may not be
replayed, and no shot can be replayed twice.
Also Known As: Wipe Out, Play It Again Sam, Criers and Whiners, Replay
No Putts
No Putts is the opposite of Low Putts: Rather than the winner being determined
by fewest putts, in No Putts the winner is determined by all strokes other
than putts. At the end of the round, subtract the number of putts from the total
strokes; the player or group with the fewest remaining strokes played is the
winner. In No Putts, putts just don't count.
Odds and Evens
Odds and Evens is a competition format that is almost identical to Alternate
Shot. The players on a 2-person team alternate hitting one ball. The first
player tees off, the second player hits the second shot, the first player hits
the third shot, and so on until the ball is holed.
The difference is this: In Alternate Shot, the players alternate hitting tee
shots. In Odds and Evens, one player hits the tee shot on even holes, the other
hits the tee shots on odd holes.
But wait, you say, isn't that the same thing? Almost. In traditional alternate
shot, the players on a team get to choose who tees off on No. 1, and alternate
from there. In Odds and Evens, the player who tees off on No. 1 is chosen by
some random method.
It's a very, very small difference that really just takes one decision out of
the hands of the players.
One Club
One Club is a golf tournament or game that is exactly what it sounds like: all
the players play with just one club. The club can be specified by the tournament
organizers, but usually the choice of club is left up to each player.
Par or Out
Par or Out is a game for low-handicappers or a side bet (or additional prize) in
an event where full handicaps are being used. Because, as the name implies,
participants (in either a competition or betting game) must make at least par on
every hole - or they're out.
All participants continue playing their round after they've dropped out, but the
winner of Par or Out is the last golfer remaining after all others have made a
bogey.
Peoria System
The Peoria System is a sort of 1-day handicapping system for tournaments in
which most of the golfers do not have real handicap indexes (company outings,
for example).
The Peoria System - while, like the similar Callaway System, based in certain
part on luck - allows a "handicap allowance" to be determined and then applied
to each golfer's score.
The tournament committee secretly selects six holes. These are usually two par
3s, two par 4s and two par 5s, and often one of each type per nine (one par 3 on
the front, the other on the back nine). Competitors do not know which holes have
been selected.
Groups tee off and complete their rounds, playing stroke play and scoring in the
normal fashion with one exception: double par is the maximum (i.e., 8 is the
maximum score on a par-4).
Following completion of play, the six Peoria holes are announced.
Each player totals his six secret holes. That total is multiplied by 3; par is
subtracted from that total; then the resulting number is multiplied by 80
percent. This is the player's allowance. The allowance is subtracted from the
player's gross score and the result is the net Peoria System score.
Example: On the six holes, Player A uses 30 strokes. 30x3=90. 90 minus par-72 is
18. Eighty percent of 18 is 14 (round off). Fourteen is the allowance. Player
A's gross score is 90; 90 minus 14 results in a Peoria System net score of 76.
Peoria is sometimes called Bankers System or a Bankers Handicap.
Also Known As: Peoria Scoring System, Peoria Competition,
Bankers Handicap System
Pick Up Sticks
Pick Up Sticks, a k a Bag Raid, is a match play game between two players. It's
pretty simple: Every time a player wins a hole, his opponent gets to choose one
club from his bag and remove that club from play.
Example: After A wins the first hole, B removes A's pitching wedge from play.
For the rest of the round, A cannot use that pitching wedge.
Any club can be chosen, but most players give immunity to the putter (otherwise
it would be the first club to go, and putting is hard enough without having to
do it without a putter).
The strategy - well, aside from the strategy of not losing holes - is to first
remove from your opponent's bag the clubs which he's most comfortable and best
with.
When playing Pick Up Sticks, make sure you carry the maximum allowed 14 clubs at
the start of the round.
This can be a good game for learning creative shots and practicing draws, fades,
punch shots and the like.
Because by the turn - unless you're winning every hole - you'll be playing shots
for which you may no longer have the appropriate club.
Also Known As: Bag Raid
Pinehurst
Also known as Chapman System, Pinehurst (or Pinehurst System) is a 2-person team
competition format. The "inventor," Dick Champman - a great amateur golfer who
played The Masters 17 consecutive years - came up with the format at Pinehurst
Resort. Hence, the format is Chapman or Pinehurst. And, for good measure, it is
less frequently referred to as American Foursomes.
In the Pinehurst System, both players tee off, then they switch balls. Player A
plays Player B's drive, and vice-versa. Each player hits the second shot. They
then select the best of the second shots, and from that point until the ball is
holed they play only one ball in an alternate shot format. Got it?
Switch balls after the drive, select the one best ball after the second shot,
play alternate shot until the ball is holed.
The player whose second ball was not chosen gets to play the third shot (so
teams might sometimes choose the best ball after two shots based on who will get
to hit the third).
Pinehurst (or Chapman, or American Foursomes, or whatever you want to call it)
can be played as stroke play or match play.
If playing your team against my team with all four players of equal abilities,
play it at scratch. But it's a great game for twosomes of varying abilities, or
husbands and wives.
Handicap allowances for Pinehurst competitions can be found in the USGA Handicap
Manual, Section 9-4 (www.usga.com).
Also Known As: Chapman System, American Foursomes
Pink Ball - See Yellow Ball
Pink Lady
Pink Lady is another name for the tournament (or tournament-within-a-tournament)
also known as Money Ball, Lone Ranger, Pink Ball or Yellow Ball. Pink Lady is a
game for 4-person teams that puts the onus on one player per hole to come
through for the team.
Each group of four players in a scramble has a special, designated ball (if the
tournament is called Pink Lady, then the ball will be pink, natch). That ball
rotates among players. For example, Player A uses it on the first hole, B on the
second, C on the third, D on the fourth, then back to A on the fifth and so on.
In this game, two scores per hole are added together for the team score. Here's
the catch: One of those two scores must be from the player with the Pink Lady.
So on each hole, the team score will be the score of the player with the
designated ball, plus the lowest score of the other three players on the team.
There are a couple variations that add to the tension of the game.
In one, if the player playing the money ball loses it, that player is eliminated
from the game. The group would continue as a threesome with a new Pink Lady
ball.
More commonly, a Pink Lady Tournament is a "bonus" competition. The 4-person
teams compete using the two low scores on each hole, or the Pink Lady is used
only on designated holes (par 3s and par 5s, for example, or four par 4s). The
Pink Lady score is kept separately. The team with the lowest Pink Lady score
wins a bonus prize.
Also Known As: Pink Ball, Yellow Ball, Money Ball, Lone Ranger
Play It Again Sam
Play It Again Sam is often just another name for No Alibis. In this version,
handicaps are converted into, essentially, mulligans. If you are a 14 handicap,
then you'll get 14 chances during a round to re-play a stroke. (See No Alibis
link above for full explanation of this version.)
However, Play It Again Sam is also often a term used for a game that is sort of
the opposite of No Alibis. Instead of each golfer being able to replay
his or her own strokes, in this version of Play It Again Sam your opponent gets
to make you replay strokes.
Hit a fantastic approach to within inches of the cup? Your opponent can make you
hit it again. Sink a long putt? Your opponent can call "do over."
This version is best played among good friends, for obvious reasons, and is only
well-suited to groups of players of similar abilities.
Also, it is advisable, in the interest of time.
Polee
A Polee is a side bet that can have several different meanings, depending on
who's playing:
1. A Polee might be a one-time-only bet during the course of a round. In this
case, set the bet amount prior to the round. The first member of the group who
gets an approach shot within the length of the flagstick wins the Polee.
2. A Polee might also be a continuing bet throughout the round. Any time a
member of the group puts an approach shot within the length of the flagstick,
they win a Polee. In this variation, a stipulation is usually that the approach
must be from 150 yards or more out.
3. And another continuing bet throughout the round: In this version, a Polee is
won by anyone who sinks a putt from outside the length of the flagstick. Each
Polee is worth one point, and whomever has the most points at the end of the
round wins the bet.
(Be sure to measure putts close to the flagstick distance before the putt is
attempted.)
Alternate Spellings: Polie, Poley
Powerball
Powerball is sometimes used as a synonym for
scramble.
However, it usually means the tournament is a scramble with a twist.
The twist is that a certain number of holes in the round will be designated as
powerball holes. On those holes (usually just 4 or 5, rarely more than 6), one
member of the foursome gets to tee off from the forward tees; the catch is that
tee shot must be used, regardless of how good (or bad) it turns out to
be.
If four holes are designated powerball holes, then each member of the foursome
will have to hit one of the powerball drives. Choose carefully! On the powerball
hole where the potential gain is greatest, have the best driver tee off. On the
hole that is wide open with very little trouble, have the worst driver tee off.
If five holes are designated powerball holes (which is more or less the
standard), the rule of thumb is that three of the four members must hit
powerball drives.
This allows the best driver of the group to hit three of the drives, while
forcing two other members to come through for the team.
Press - Pressing the Bet
The press, at its most basic, is a second bet that begins during the course of a
round, joining and running concurrently with the original bet. When one player
presses, he is starting the second bet, or "pressing the bet." The second bet is
usually for the same amount as the original bet.
Players can agree to use presses with any type of match, but the Nassau is the
"home" of the press, and pressing is easily most associated with Nassaus.
Putt for Dough
Putt for Dough is a points game that can be played within a foursome, or a side
bet for any group of golfers.
In Putt for Dough, the object is to make putts. No surprise there. But the key
is to 1-putt - every 1-putt is worth a set amount of points. The amount of
points is determined by the distance of the putt.
Point values are 4, 3, 2 and 1. The member of the foursome who is farthest from
the cup, once all members are on the green, gets 4 points if he 1-putts. The
next player up gets 3 points for a 1-putt, the next 2 and the closest to the
hole gets 1 point for a 1-putt.
Anyone who 3-putts loses a point. Anyone who holes out from off the green with
something other than a putter gets a 5-point bonus. And if, at the end of the
round, one player has achieved at least one putt or chip-in of each level, that
player gets a 10-point bonus.
Play it for total points and bragging rights, or assign a dollar value to the
points and pay out the differences at the end of the round.
Rabbit
This golf side bet gets its name from the term used to describe a pacesetter.
Someone who runs out ahead of the field in a mile run, for example, is called
the rabbit. They are out ahead of the pack, setting the pace.
In Rabbit, the object is to achieve the low score on a hole, and to have that
honor after the 9th and 18th holes.
Here's how Rabbit works: When the round begins, the first player to to singly
have the low score on a hole captures the Rabbit (in other words, if two players
tie for low score, no one captures the Rabbit - the honor must be won singly).
If on a following hole someone other than the holder of the Rabbit is the low
scorer, the Rabbit is set free. And then the Rabbit can be won back by the next
player to singly achieve a low score on a hole.
So before another player can tame the Rabbit, the Rabbit must first be set free.
As a side bet, this one pays the player who holes the Rabbit on the 9th hole and
on the 18th hole. They can and often will be different players; sometimes no one
will win either instance because the Rabbit will be free.
If you want to make sure that Rabbit pays out, then eliminate the step of
setting the Rabbit free. When a different player achieves a low score, the
Rabbit changes hands at that point.
Replay - See No Alibis
No Alibis is a game of do-overs, or mulligans that can be used from any point on
the course. In No Alibis, handicaps are converted into free shots that are used
during a round.
Say a player has a handicap of 14. Rather than applying the handicap in the
proper manner, the player is instead given 14 free shots to use at any point on
the course, at any time. Hit a bad shot off the second tee? Hit it again. Now
you've got 13 left.
The game can be played with full handicaps (as in the example above) but it most
common to use only three-fourths or two-thirds of handicaps. That forces the
player to be judicious in using his replay strokes.
Two other conditions usually apply: The first tee shot of the day may not be
replayed, and no shot can be replayed twice.
Also Known As: Wipe Out, Play It Again Sam, Criers and Whiners,
Replay
Round Robin
Round Robin, sometimes called Hollywood or Sixes, is a game for groups of four
golfers.
Round Robin pits the group members against each other, 2 on 2. The catch:
Players rotate partners after every six holes so that each member of the
foursome, over the course of the round, partners with every other member.
Any scoring format for the 6-hole matches can be used, and each 6-hole segment
is a separate wager. If at the end of the 18 holes you've been on two winning
sides and one losing side, you come out ahead.
Round Robin is best played by partners of similar skill levels, or by golfers
using full handicaps.
Rumpsie Dumpsie - See Shoot Out
Sandie
Depending on who's using the term, a "sandie" can mean making par on a hole in
which you were in a bunker, or getting out of a bunker and into the hole in two
strokes.
On the PGA Tour, the statistical category called "sand save percentage" refers
to getting up-and-down out of a greenside bunker. Score doesn't matter. It could
be for a 9, but if a player is in a greenside bunker, then gets out and into the
hole in two strokes (up-and-down), it's a sandie.
For amateurs, "sandie" is more likely to refer to a betting game whereby any
player making par after having been in a bunker on the hole wins points or
money. The bunker can be at any spot on the hole. But the particulars are really
up to those playing the game.
Alternate Spellings: Sandy
Scotch Foursomes
Scotch Foursomes is a competition format that is often no more than another term
for Foursomes. That is, 2-person teams play the same ball throughout the round
of golf, alternating shots: The first player tees off, the second player hits
the second shot, the first player hits the third shot, and so on until the ball
is holed.
However, Scotch Foursomes can have a twist, not found in Foursomes,
relating to the tee ball. In Foursomes, players on a team alternate hitting the
tee ball so that each player hits nine tee shots.
However, if a tournament is advertised as "Scotch Foursomes" rather than just
"Foursomes," that might mean that the alternate shot carries over from
hole-to-hole. If Player A made the last putt on the preceding hole, then Player
B tees off on the next hole.
So while Scotch Foursomes is often just another term for regular Foursomes, it
can mean something slightly different and it's a good idea to clarify the rules
before teeing off.
Also Known As: Foursomes, alternate shot, Scotch doubles.
Scramble
The Scramble is one of the primary forms of tournament play for golf
associations, charity events and the like. A scramble is usually played with
4-person teams, but 2-person scrambles are popular, too. At a 2-person scramble,
handicaps are usually applied; at a 4-person scramble, handicaps are usually not
applied - unless it is an Ambrose-style scramble.
In a scramble, each player tees off on each hole. The best of the tee shots is
selected and all players play their second shots from that spot. The best of the
second shots is determined, then all play their third shots from that spot, and
so on until the ball is holed.
When played as a foursome, teams are usually constructed with an A player, B
player, C player and D player, with those players designated based on handicaps.
The A player would the low-handicapper, the D player the high-handicapper.
A scramble might require A and B players to tee off from the back tees and C and
D players from the middle tees; or A's from the back, B's and C's from the
middle and D's from the front; or the tournament organizers might specify that
all players play from the same set of tees.
Scruffy
A Scruffy is a side bet in which a golfer, after hitting his drive, wagers that
he will par the hole.
The player issuing the Scruffy may do so after any drive - good, bad or
otherwise - but Scruffies are traditionally issued after poor drives. Scruffies
are not automatic - that is, the other members of the group must agree to accept
the challenge after it has been issued - so calling "Scruffy" after a great
drive might not get you anywhere.
If the player calling Scruffy pars the hole, he wins the bet from those who
accepted it; if he makes bogey or worse, he owes the players who accepted the
bet the agreed upon amount. The Scruffy amount should be set before the round
starts.
Selected Score
Are you the type of golfer who enjoys playing 36 holes in a day? Then find one,
two or three other such golfers and play Selected Score.
Selected Score is a game or bet played over 36 holes of golf. To play Selected
Score, start by playing 36 holes. Both rounds have to be on the same course.
Then, compare your scorecards. Select the better of the two scores you made on
each hole. Add up those 18 scores for your total. Pretty simple. Low score wins.
You can play the game without playing 36 holes in a single day, however. Just
schedule rounds on consecutive days (as many as you want) and then compare the
scorecards after the last round.
Seve
Seve is a side bet that can have two meanings:
1. Synonym for Arnies. A golfer wins a Seve on a hole he pars without having hit
the fairway.
2. Synonym for Barkies or Woodies. A golfer wins a Seve for making par on a hole
on which he hits a tree.
The Seve is named for Seve Ballesteros.
Also Known As: 1. Arnie; 2. Barkie, Woodie.
Shamble A shamble is a type of golf
tournament that combines elements of a scramble with elements of stroke play.
Like in a scramble, all members of a team (usually four) tee off and the best
ball of the four tee shots is selected. All players move their balls to the spot
of the best ball. From this point, the hole is played out at stroke play, with
all members of the team playing their own ball into the hole.
So: select the best shot off the tee, move all balls to that spot, then play
individual stroke play until each member of the group has holed out.
Shamble tournaments are also known as "brambles." Shambles should be played with
full handicaps to make sure weaker players contribute to the team score.(Scoring,
as with scrambles, can be done any number of ways, such as using one low ball
per hole as the team score, or using two or three low balls per hole. Shamble
scoring is only limited by the tournament director's imagination.)
Also Known As: Bramble
Ship, Captain & Crew - See Wolf
Sixes
Sixes, sometimes called Hollywood or Round Robin, is a game for groups of four
golfers.
Sixes pits the group members against each other, 2 on 2. The catch: Players
rotate partners after every six holes so that each member of the foursome, over
the course of the round, partners with every other member.
Any scoring format for the 6-hole matches can be used, and each 6-hole segment
is a separate wager. If at the end of the 18 holes you've been on two winning
sides and one losing side, you come out ahead.
Sixes is best played by partners of similar skill levels, or by golfers using
full handicaps
Skins (Skins Games)
Skins are what the skins game is played for. A skins game pits players in a type
of match play in which each hole has a set value (usually in money or points).
The player who wins the hole is said to win the "skin," and whatever that skin
is worth. Skins games are often more dramatic than standard match play because
holes are not halved. When players tie on a given hole, the value of that hole
is carried over and added to the value of the following hole. The more ties, the
greater the value of the skin and the bigger the eventual payoff. For example, a
friendly skins game might be played for $1 per hole. If three holes in a row are
played without a winner, then the fourth hole is worth $4 ($1 for its own value,
plus a dollar for each hole that carries over).
Stealies
Stealies" is a type of golf bet that runs in conjunction with a
closest-to-the-pin (KP) bet. When "stealies" are in effect, the losers of the
closest-to-the-pin wager are given the chance to steal the pot.
The members of a foursome have agreed to wager on each of the golf course's
par-3 holes. The closest to the pin on each of the par 3s wins the bet.
In "stealies," any player who birdies the par 3 without being closest to the pin
steals the wager. The birdie can be holed from anywhere on the course (chip-in,
etc.). But the KP winner can steal the bet back by making his own birdie putt.
Whenever more than one player birdies on a KP holes, the "stealies" bet goes to
the last one in.
Strike Three
Strike Three is a tournament format or a betting game among friends. Pretty
simple: At the end of the round find your three highest individual hole scores
... and erase them. Add up your score, minus the three highest holes, and low
score wins.
String It Out
String It Out is a tournament format or betting game that is best played with
partial handicaps because it includes a twist that offers a small boost to
higher-handicappers.
In String It Out - sometimes called simply "String" - all players are issued a
length of string prior to the round's start. The string can be used at any time
during the round by a player who wants to improve his lie.
Example: Your ball is sitting down in heavy rough, but if you could move it just
one foot, you'd have a great lie. OK, take out your length of string, string it
out in the direction you want to move the ball. If the string reaches the point
where you'd like to place your ball, you can move the ball.
The catch is that each time you use your string, you must cut off the amount of
string corresponding to the distance your ball was moved.
Move your ball six inches to get out of a bunker, cut six inches off your string
(a ball can be moved out of any hazard other than a water hazard).
The string can be used at any time, but, obviously, must be used judiciously or
it runs out pretty quickly.
There are a couple options for the length of the string. All players can be
issued the same length (usually a yard). In that case, use full handicaps. Or a
player can be issued a length corresponding to his handicap. A 15 handicapper
would get 15 feet of string; a 2 handicapper two feet. In that case, use partial
(usually 3/4) handicaps.
Also Known As: String
Shoot Out
Shoot Out is a tournament format with a field of 19 players. On each hole, one
player is eliminated until only one remains - the champion, crowned on the 18th
hole.
Shoot Out is a slow game, very slow in the early going, because all remaining
players must complete each hole before play moves on. On each hole, the high
score is eliminated. Expect a lot of playoffs in the early going, adding even
more time.
Alternately, Shoot Out might start with 19 twosomes playing alternate shot, but
that will make the early holes even more time consuming.
Shoot Out is a fun game, but you better have plenty of time available to play
it. Variations include using a smaller field and playing just nine holes, which
can help speed things up.
Also Known As: Derby, Horse Race, Rumpsie Dumpsie
Snake
Snake is a golf betting game that bites the member of the foursome who has most
recently three-putted.
This betting game was suggested by Dr. Sean K. Kesterson of Brighton, Mich., who
explains it this way:
"(Snake) is a putting game. At the beginning of the round, all players in the
foursome agree on the bet amount. Whoever three-putts first gets and keeps the
'snake' until someone else three-putts, then it changes owner to that golfer ...
and so on. Whoever is the last with the snake pays the other players in the
foursome the agreed amount.
"I carry an actual huge rubber snake and we throw it at each other during the
round, and it hangs off your bag or your golf cart somewhere. People look at
others who are facing very long putts and make hissssssssssing sounds."
Splashies
Splashies are a type of side bet, the value of which is agreed upon before the
round begins.
A golfer wins a "splashie" by achieving par on a hole despite hitting into
water. Some groups stipulate that the ball must be lost, but Splashies is
usually played without that stipulation - the bet would be won whether the ball
was lost or not, so long as it finds water.
Stableford
A Stableford competition is a golf tournament in which the object is to get the
highest score. That's because in Stableford, golfers are awarded points
based on their scores in relation to a fixed score at each hole. That fixed
score can be par, or any number of strokes a tournament committee chooses (6, 8,
whatever).
The USGA and R&A define Stableford points in this manner:
More than 1 over fixed score (or no score returned) - 0 points
One over fixed score - 1 point
Fixed score - 2 points
One under fixed score - 3 points
Two under fixed score - 4 points
Three under fixed score - 5 points
Four under fixed score - 6 points
Rules related to Stableford competitions can be found in the official rules
under Rule 32.
Stableford competitions are usually played with full handicaps, but might be
played at scratch with handicaps used to determine higher point rewards for
higher
For example, golfers might be flighted as A, B, C and D players, with points
adjusted so that a par gets an A player 0 points, a B player 1 point, a C player
2 points and a D player 3 points.
Golfers might be more familiar with the term Modified Stableford, which refers
to a Stableford competition in which the points or exact format differs from the
Stableford system described in the rulebook.
Switch
Switch can be a tournament format or a betting game. Either way, it involves
2-person teams on which the players switch balls following the tee shots, then
play out the hole using those balls.
For example, Players A and B tee off. Player A now switches to B's ball and
vice-versa. Player A continues playing that ball he's switched to until it is
holed, as does B.
Switch can be played as stroke play or match play; the total strokes for both
players can be used, or just the better ball of the two.
Texas Scramble
Texas Scramble is a competition format that is a basic scramble with a slight
twist.
Scrambles involve 4-person teams playing four balls, but with each shot coming
from the same spot (the best of the four drives is chosen and all four team
members then hit from that spot, and so on).
The variation in a Texas Scramble is that at least four drives of each member of
the team must be used during the course of the round: At least four drives hit
by Player A, four by Player B, and so on. In a regular scramble, a great driver
might have his tee ball used on every hole. A Texas Scramble eliminates that
possibility and allows even the weakest driver on the team to get into the
action.
Thirty-Two
Thirty-Two is a side bet for golfers that focuses on putting. It's essentially a
challenge from one golfer to another to avoid a three-putt.
Let's say your buddy is facing a long, difficult putt. You invoke the thirty-two
side bet. If your buddy three-putts (or worse), he owes you two units of the
bet. If he two-putts (or better), you owe him three units of the bet. (If the
bet is $1, for example, and he three-putts, he owes you $2; if he two-putts, you
owe him $3).
Alternate Spellings: 32
Three Ball
A Three Ball match is essentially two match play matches per player in one round
of golf.
In Three Ball, the members of a group of three players compete in match play
against one another, with each member of the group playing individual matches
against the other two members.
For example, players A, B and C are playing a Three Ball match. At each hole,
Player A is playing separate matches against both B and C; B against both A and
C; C against both A and B.
Three Club Monte
Three Club Monte is a golf format that requires the players to pick just three
clubs to use during their round. All players are allowed their putters in
addition to the three other clubs they choose. The choice of clubs can't be
changed during the round - once you've chosen a 3-wood, 5-iron and 9-iron, for
example, those are the only clubs (other than putter) you can use during the
round.
Three Club Monte is a good game to play in order to learn and practice
half-shots, knock-downs and so forth.
Three-Putt Poker
As described in a Golf Digest article, Three-Putt Poker is a golf
betting game that combines an element of poker with the golfers' performance on
the greens.
At the beginning of the round, the members of the group ante up the opening bet
(say $5 each) and each member is dealt one playing card. On each green of the
front nine, any golfer who 3-putts is required to add to the pot (for a $5
initial bet, a 3-putt can require $1 more to the pot). But each golfer who
records a 1-putt is dealt an additional playing card.
At the end of the front nine, the golfer whose cards yield the best poker hand
wins the pot. And the game starts over for the second nine.
The amount of the bet is, of course, up to the group members. For a $1 initial
bet, additions to the pot as a result of 3-putts might be a quarter.
For a $10 initial bet, perhaps $2.
And just as with regular poker, Lady Luck plays a big part. One golfer might
earn 5 more cards while another earns no additional cards, but it's still
possible for that one card to win the pot if no other golfers can beat it.
Alternate Spellings: 3-Putt Poker
Threesomes
A type of match in which one golfer plays against a team of two golfers, with
each side playing one ball.
The single player, obviously, is playing his own ball throughout; the team side
plays alternate shot. Threesomes can be played as stroke play or match play.
Tombstone
Tombstone is a competition format that is more commonly known as Flags or Flag
Competition.
In Tombstone, golfers begin their rounds with an allotment of strokes and they
play until their strokes run out. The golfer who makes it farthest around the
course is the winner.
The name comes from the fact that each golfer carries with him a flag, a small
clipboard or other item to be staked in the ground at the point of their final
stroke. The "tombstone," in this case, is the object placed in the ground where
the golfer's round meets its end.
For more explanation of Tombstone, a k a Flags, see our entry for Flags.
Also Known As: Flags, Flag Competition
Triples
Triples can be a competition between players in a group of three, or a side bet
in a three ball competition. Either way, it involves groups of three players.
In Triples, a point value is assigned to a player's standing on each hole. Most
commonly, a player gets 6 points for having the best score on a hole, 4 points
for the middle score and 2 points for the worst score.
For ties, the point values for the places in question are added together and
divided by the number of players tied. Two examples: First, all three players
tie on a hole. Six plus 4 plus 2 equals 12; 12 divided by 3 equals 4, all three
players get 4 points. Second, two players tie for low score; 6 plus 4 equals 10;
10 divided by 2 equals 5; each of those two players gets five points.
The bet can based on overall result; i.e., the player with the most points wins
the bet and a predetermined amount.
Or it can be based on the differential in points between players; or each point
can have a dollar value.
Trouble
Trouble, a k a Disaster, is a points game in which the winner at the end of the
round is the player (or team) that has collected the fewest number of points.
That's because points are "awarded" for bad shots. Hit a ball out of bounds,
that's a point.
Points in Trouble can be given any value, and what earns a point can vary from
group to group - it's up to you. But a common point system is as follows:
Water ball - 1 point
Out of bounds - 1 point
In a bunker - 1 point
Failing to get ball out of bunker - 1 point
3-putt - 1 point
4-putt - 3 points
Hitting from one bunker into another - 2 points
Whiff - 4 points
One variation of Trouble is to allow all points accumulated to be erased when a
par is made.
Golfers who are likely to add up a lot of points will enjoy that option.
Also Known As: Disaster
Uglies
Uglies can be a side bet in any group of golfers. Determine the value of each
"ugly" before the round begins. Uglies are automatically won by any golfer
holing a shot from off the green. Also decide before the round if chip-ins from
the fringe will count.
Whack and Hack
Whack and Hack is a tournament format for 4-person teams, or a betting game for
several groups of four golfers each.
In Whack and Hack, the four team members each play their own ball for four
individual scores. Two of those scores are combined to make up the team score on
each ohle. The two scores that are used are the low ball and the high ball.
So if the four players score 4, 5, 6 and 7, respectively, the team score is 11
(4 + 7).
But there's an exception. If the low ball for the team is a birdie or better,
then the team gets to use its two low balls on that hole.
Alternate Spellings: Whack 'N' Hack
Wipe Out - See No Alibis
Wolf
Wolf is a betting game or points game for a group of four players.
Players rotate being the "Wolf." The player designated as the "Wolf" gets to
choose whether to play the hole 1 against 3 (himself against the other three
players in the group) or 2 on 2.
And if the Wolf chooses to play 2 on 2, he must choose his partner immediately
following that player's drive. Example: Player A is the Wolf. Player B hits a
bad drive. Player C hits a pretty good drive. If the Wolf wants C as a partner,
he must claim his partner before Player D hits his tee ball.
The side with the lowest better ball score wins the hole. If it's 2 on 2, then
the winning side wins the bet. If it's 1 on 3, the Wolf wins double or loses
double.
There's also Lone Wolf, in which the Wolf announces before anyone tees off -
including himself - that he's going it alone, 1 on 3. On a Lone Wolf hole, the
Wolf wins triple or loses triple.
For more details on Wolf, read this explanation of Wolf in Chi Chi Rodriguez's
book, "Golf Games You Gotta Play."
Also Known As: Ship, Captain & Crew
Wolfman
Wolfman is a betting game that has silimarities to Wolf, Hog and Defender. But
Wolfman is a game specifically for groups of three players, and in Wolfman, the
"it" player, so to speak, is automatically chosen based on driving performance.
Here's how Wolfman works: All three players in the group tee off. On par 4s and
par 5s, the middle drive (second-longest drive, in other words) becomes the
Wolfman; on par 3s, the second closest to the hole is the Wolfman. The other two
members of the group are the Hunters.
The hole is played out. The Hunters' net scores are added together; the
Wolfman's net score is doubled. If the Wolfman's doubled score is lower than the
Hunters' combined score, the Wolfman wins the hole (and the bet).
If the Hunters' combined score is lower, they win the hole and bet.
Say the bet is $1 per hole. If the Wolfman wins the hole, each Hunter owes the
Wolfman $1; if the Hunters win the hole, the Wolfman owes each Hunter $1.
Woodies - See Barkies
Yellow Ball
Yellow Ball (a k a Pink Ball, Pink Lady, Lone Ranger or Money Ball) is a game
for 4-person teams that puts the onus on one player per hole to come through for
the team.
Each group of four players in a scramble has a yellow ball (or pink, or a white
ball that has been marked) that rotates among players. For example, Player A
uses it on the first hole, B on the second, C on the third, D on the fourth,
then back to A on the fifth and so on.
In this game, two scores per hole are added together for the team score. Here's
the catch: One of those two scores must be from the player with the yellow ball.
So on each hole, the team score will be the score of the player with the yellow
ball, plus the lowest score of the other three players on the team.
Does the ball actually have to be yellow? Of course not, but the ball should be
marked in some way to designate it as "the" ball.
There are a couple variations that add to the tension of the game
In one, if the player playing the yellow ball loses it, that player is
eliminated from the game. The group would continue as a threesome with a new
yellow ball.
In another, if the yellow ball is lost, the entire team is eliminated from the
competition. Pretty harsh.
And in another, the yellow ball serves as a "bonus" competition. The 4-person
teams compete using the two low scores on each hole; the yellow ball score is
kept separately. The team with the lowest yellow ball score wins a bonus prize.
Also Known As: Pink Ball, Money Ball, Pink Lady, Lone Ranger
Yellowsomes - See Gruesomes.
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